| ID | Thread | Poster | Date & Time |
|---|---|---|---|
| #22841 | Forum >> Help >> Coach Replacement | lmartins6746 | 01/24/2026 9:42:28 am |
| My opinion: You are not going to sign McKinney unless you are sitting on a ton of unused contacts (and even then the odds are not good). If he commits early then Idaho State is most likely to get him. If he signs mid to late then West Georgia and UNC Greensboro have better odds (If they want him). If there is a coach you like I would replace him now and move on from McKinny to an in region recruit with little to no competition. |
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| #22842 | Forum >> Suggestions >> Transfer Portal | tdhudgins1 | 01/24/2026 10:49:50 am |
| Would be cool to add a new dimension to game | |||
| #22843 | Forum >> Help >> Coach Replacement | Blackbeard | 01/24/2026 11:00:07 am |
| My opinion is the same as lmartins6746(s) opinion and only differs in the possibility that both those guys you are recruiting might not pan out. Your present coach at 65 is hurting your recruiting more than helping your team over all in my opinion. That big fat 0 (zero) on recruiting is horrible and could be costing you a whole lot more than it's helping the team. Sorry to have to say this but if I had a coach like that I would get rid of him no questions asked. The 16 on offense and defense is not helping the team, being able to recruit and develop players quicker is what counts in my book, especially now that I have low ranked teams. Recruiting is much more difficult for lower ranked teams now than it was in the past and if the head coach has nothing else other than recruiting to offer that could be enough because good players is what wins games, not the head coach. But who really knows how much the coaches help is unknown. Getting a good head coach like I have, is not easy since Steve changed the way the AI releases coaches when the AI takes over teams. It ws much easier to track coaches being fired than it is now. You have to decide on the attributes that you want, which seems to be recruiting and development and then get a suitable coach and send that guy you have packing and in to retirement. At this point, having a young coach with all 10's would be better than an old guy like you now have. Sorry, thats just my opinion but I don't think that getting rid of the coach now will hurt your recruiting over all. I could see hesitating if you were going after high value recruits that the present coach had been recruiting since the players were HSFR which would have been a pretty big hit, but you haven't been doing that. If you were it wouldn't matter either because a new coach with good recruiting might make up the difference and I have been through that many times when I come across a coach like I have now (which is unfortunately reaching retirement age, which I have actually already started the process.) And like lmartins6746 said, get a suitable coach that you will be satisfied with and then start recruiting in state and in region players in order to fill out your required recruit intake for the season. If you want to talk more in depth about what i think about head coaches shoot me a private because it would be way too much to go in to. just like this probably is. So pull the trigger, take what I think is the small hit on what you are recruiting now and move on. |
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| #22844 | Forum >> Bug Reports >> Shot Distribution Heavily Skewed Toward Paint | branhd123 | 01/24/2026 3:11:12 pm |
| I wanted to understand why perimeter play struggles compared to interior offenses. That led me to review shot data I had collected earlier comparing: - Hardwood D1 teams (2044 / 2045 / 2046) - NCAA D1 teams (2023 / 2024 / 2025) - NCAA D1 teams (2014 / 2015 / 2016) (seasons before Hardwood's creation) - NBA (1997 season, as a paint-heavy historical reference) TL;DR - Shot efficiency (Points per Shot Type (PPS)) is mostly realistic in Hardwood - Shot Distribution (how often each shot type occurs for a team) is not - Hardwood allows too many paint touches to occur (>=13% more) at too high of an efficiency when compared to the NCAA seasons which causes interior offenses to dominate far more that in real life What are the 3 Major Shot Types in Basketball? - Paint Shots (Paint) (Finishes & Inside Shots) - Midrange (MR) - 3PT Data: - Average Team Shot Type Attempt Rates comparisons - Hardwood 2044/2045/2046 - .468 / .209 / .324 (Paint / MR / 3PT) - Highest PaintAr: .668 - NCAA 2023/2024/2045 - .332 / .251 / .339 - Highest PaintAr: .514 - NCAA 2014/2015/2016 - .318 / .301 / .342 - Highest PaintAr: .524 - NBA 1997 Season - .483 / .305 / .212 - Highest PaintAr: .563 - Average Team Shot Type PPS (Points Per Shot) comparisons - Hardwood 2044/2045/2046 - 1.173 / .853 / 1.066 - NCAA 2023-2024-2045 - 1.167 / .770 / 1.013 - NCAA 2014/2015/2016 - 1.182 / .708 / 1.038 - NBA 1997 Season - 1.036 / .840 / 1.08 - Average Team Shot Type Contribution to Offensive Efficiency - (Shot PPS × Shot Attempt Rate) - Shot Type Value to a Team's Offense (not accounting for fts) - Hardwood 2044/2045/2046 - 51.2% / 16.6% / 32.2% - NCAA 2023/2024/2045 - 41.8% / 20.9% / 37.3% - NCAA 2014/2015/2016 - 39.9% / 23.9% / 36.2% - NBA 1997 Season - 35.0% / 28.4% / 36.5% - Scatter Plots - https://docs.google.com/document/d/e/2PACX-1vTGlaWD6a759FbFb1c6bJZ8gsgsudVj_KIrBttF0gAt-vzGHwvB4yK4HD0T-SaIdbFPzvIDyH88_SW1/pub - Key Takeaways: - In Hardwood, Paint shots contribute to more than half a team's offense whereas in real life its a lot closer to 3PT shot contribution. - Efficiency isn't the issue as PPS of Paint Shots in Hardwood compared to real life is essentially the same - Why this might be the case - Paint Shots in general might just be too easy to get - Defenses might not actually prevent shots, they just lower efficiency - ex: - Packed Defenses just limit Paint FG% and doesn't also prevent paint touches - Suggested Fixes: - Reduce Paint accessibility - ex: Better Paint Congestion - If shot distribution can’t be changed - Reduce Paint FG% to help re balance offense Updated Saturday, January 24 2026 @ 3:13:49 pm PST |
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| #22845 | Forum >> Help >> Coach Replacement | ABCplayer | 01/24/2026 4:19:48 pm |
| Thank you so much for both Imartins and Blackbeard for responding to me and offering your insight. After careful consideration, I have decided to sign a new head coach, and giving up on McKinney and instead focusing on an in-region recruit sounds like a good idea. Again, thank you so much for answering, and have a good day! | |||
| #22846 | Forum >> Help >> Coach Replacement | Blackbeard | 01/24/2026 10:35:16 pm |
| Good luck. | |||
| #22847 | Forum >> Suggestions >> Transfer Portal | Blackbeard | 01/24/2026 10:40:29 pm |
| I do believe that this has been discussed before and rejected due to the excessive programming needed. Personally I don't care for the idea of losing a player and having it probably randomly want to transfer someplace else. Thats another reason for it not being feasible in a game like Hardwood. It often times takes too much just to get good players on the teams what with the increase in human managers now in the game compared to earlier.... |
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| #22848 | Forum >> Bug Reports >> Shot Distribution Heavily Skewed Toward Paint | Blackbeard | 01/24/2026 10:51:08 pm |
| From my understanding according to what Steve has said over the years, is that he imports real college data in to the game and then the AI tries (very well I might add) to duplicate the data like percentages, game results etc and have the over all stats match real life. One thing I think about that tough is that sometimes there might be higher or lower than normal swings in game results which is the Ai trying to get the over all stats to match the real league averages and stats of real life college BB. I'll add my 2 cents here, this is a text based management game that is a hobby for the developer and wanting the results to be picture perfect every game is unrealistic and asking too much. So with that said, personally i think that Steve has done a great job. He has made a lot of changes to make things even more realistic and being perfect probably is not attainable. I think it's fine as is... |
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| #22849 | Forum >> Discussions >> weight of recruit | Blackbeard | 01/24/2026 11:07:18 pm |
| I agree with what Mattysota said. Weight like vertical, wing span, shoots right or left (which I think I remember some saying a while back does not make any difference and that makes me think it's for show.) Maybe those attributes do effect something but experiencing it in the results and even when watching the text play out I just do not see it effecting anything. So that makes me think it's not even in the game and also just for show. Theres actually quite a lot that seems to be just for show like the stadium, the fans in attendance, the coach salary and on and on. Home court advantage is something I can see happening but not any of the rest. I wish the text play out would at least make references to weight, vertical and the rest but it doesn't so I say it doesn't overly effect anything. Things that I can see is a players height, especially for the front court, because a 7 foot center might be better than the same player thats 6 feet 2 inches and playing center. But my teams have been killed by 6 foot 2 inch centers because I have come against players like that and they have fantastically developed skills and attributes, but no height. Plus I think that height and all the rest isn't as important in the lower divisions where as in league 1 or 2 it might be the difference between winning and losing. I would suggest being more concerned in what it says in a players profile and how well the player is developing instead of being concerned by weight which in my opinion isn't as important or even has anything to do with anything. Would like to hear an official opinion though but thats what i believe... |
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| #22850 | Forum >> Help >> Newbie tips | JoeyG | 01/25/2026 8:06:26 am |
| Hey! Outside of the manual, is there a past post that lists general tips? I played BrokenBat in the past so I'm assuming there's more that meets the eye. Thanks! |
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